KNALLKOPP / 2026
000 · loading reel
Intro Work Services Process About Contact
IndexN° 001 Edition2026 — VOL. I
StackLUA · LUAU

Independent Roblox developer_____

Solo developer. Commissioned scripting, systems and bespoke worlds — built with obsessive attention to feel, performance and craft.

0+
Years building
0+
Systems shipped
Scroll
Lua / Luau Systems · UI · Networking Commissions Open Bespoke Gameworlds Scripting · Architecture · Polish Lua / Luau Systems · UI · Networking Commissions Open Bespoke Gameworlds Scripting · Architecture · Polish
§ 02 — Reel

Selected work.

§ 03 — Practice

What I build.

01 / Architecture

Systems & frameworks

Production-grade architecture in Luau — modular service patterns, signal-driven communication, dependency injection. The difference between code that ships and code that scales.

KnitMatterFusionOOPECS
02 / Interface

UI & UX

Native-feeling HUDs, menus, inventories, phone apps. Scale-aware layouts and microinteractions that breathe.

UIScaleTweenMobile-ready
03 / Networking

Multiplayer & replication

Server-authoritative gameplay, lag-compensated combat, robust anti-exploit. Replication strategies that stay smooth at scale — from 6-player lobbies to 700-server worlds.

RemoteEventsSanity ChecksRate LimitsLag Comp
04 / Persistence

Data & state

Bulletproof DataStore wrappers, session locking, migration pipelines, leaderboard backends, MemoryStore for cross-server state. The plumbing your players never notice — until it breaks.

DataStore2ProfileServiceMemoryStoreHTTP
05 / Procedural

Generation & AI

Procedural worlds, NPC behaviour trees, pathfinding, dynamic encounters and content systems.

PathfindingServiceBTNoise
06 / Production

End-to-end commissions

Full-game builds from concept to launch — game design, scripting, systems integration, monetisation, polish and post-launch ops. For solo creators with a sharp idea or established groups scaling an existing title.

ArchitectureMonetisationLive OpsPolishOptimisationLaunch
0fps
Target framerate
0+
Systems shipped
0%
Source delivered
0h
Reply window
§ 04 — Method

How it runs.

01

Brief & scope

You send what you're building. We talk through scope, timeline, edge cases. I quote a flat fee.

~ 48 hours
02

Architect & build

I scaffold the architecture, ship the systems, write the code you'd want to maintain. Daily updates if you want them.

1 — 6 weeks
03

Polish & ship

Performance pass, mobile pass, edge cases, the microinteractions that make it feel real. Hand off when you sign.

3 — 5 days
04

Support & iterate

Two weeks of post-launch support included. Bug fixes, balancing, extensions — whatever the launch surfaces.

14 days included
§ 05 — Profile

About me.

Operating since 2021
Solo practice

Currently accepting
2 — 3 commissions
this quarter

Knallkopp is an independent Roblox developer working solo across scripting, systems and game design.

The work focuses on systems that feel right — code, mechanics and interfaces where the gap between adequate and excellent is measured in milliseconds, easing curves and thoughtful defaults.

Clients range from solo creators with a sharp idea to established groups scaling existing titles. Every project gets treated like portfolio work.

§ 06 — Commission

Got a project
in mind?

Send a brief on Discord — what you're building, the timeline, and whatever reference you have. I respond within 48 hours.

DM on Discord
@your-handle
No preview